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» NCAA Football 11 Developer Chat Recap - Mar. 10
Mar 10, 2010 - 5:01 PM - by cdj
This afternoon, the first developer chat for NCAA Football 11 featured devs Ben Haumiller & Russ Kiniry taking questions from the community on features announced in previous blogs.

Some of the highlights:

Q: Hey guys! With formation subs, can we substitute across positions? IE: Can a player put a tackle in at TE to create an unbalanced line? Thanks!

EA_Russ_Kiniry: Yes. You can do any changes that are currently available in the Depth Charts.

Q: I think its great that we got formation subs back, but why was the decision made to leave them off of the playcall screen?

EA_Ben_Haumiller: We decided to set this up the same way we did on PS2. We would rather have guys setting up their formation subs before they head in game for a dynasty or in the pause menu during the game rather than rushing to set your formation subs before a play. If you need to make a quick change from the playcall you can still use packages.

Q: Will we be able to Sub players such as gunners on special teams?

EA_Ben_Haumiller: Yes. you will be able to edit any position on any special teams formation.


Continue on for the full recap.
38 Replies | 1,384 Views
» User Metrics Helping to Refine Madden & NCAA Football
Mar 10, 2010 - 1:33 PM - by cdj
From Dean Takahashi at GamesBeat:

At its party after the Game Developers Conference today, EA Sports executives said that user research is helping to refine the way the company makes its games. The big advantage is that about 76 percent of the 6 million buyers of the NFL Madden 10 football game are playing online, compared to only 36 percent in 2006. About 82 percent of the NCAA Football fans are playing online. The online connection allows EA to collect tons of data about the collective game play patterns among the fans.

The data helps the game designers make decisions. One feature in the game allowed players to do something cool, but it worked only 23 percent of the time. That meant it was too hard. Another feature, the hit stick, lets a player try to hit a rival hard to knock to the ball out of the other player’s hands. It works about 46 percent of the time, with 518.9 million attempts succeeding out of 1.135 billion tries.

EA also found that game had gotten far too complex, said Jeremey Strauser, Executive Producer of Madden NFL 11. Of 330 plays for every team, the average player of the game used about 13 plays. The average game is also too long at 63 minutes. And the worst thing about that is the actual game action time in those games is about 17 minutes. The rest of the time is spent picking plays or maneuvering the user interface. So the new theme for Madden 11 this year is “simpler, quicker, and deeper,” Strauser said.
60 Replies | 995 Views
» NCAA Football 11: 'A New Game Plan' - From New EP Roy Harvey
Mar 09, 2010 - 6:20 PM - by BigBlue
New NCAA Football Executive Producer Roy Harvey weighs in on the team goals and direction of NCAA Football 11.

I joined the NCAA Football team last summer once "10" was out the door. As the Executive Producer for the game, I'm completely dedicated to the NCAA Football franchise. And it's been a great experience working with a very talented Tiburon Studio team putting together this year's product. Before officially taking the helm I had a number of weeks to prepare and transition from my old gig. The previous NCAA Football 10 team was still wrapping things up so it gave me time to do a lot of research. I spoke to everyone on the team, reviewed our metrics, read the game reviews, forums posts, blogs, the love letters, the hate mail, and even watched a few poignant YouTube videos created by our most passionate fans. And while it's clear we did get a lot of things right, we also recognize we have some work to do to take this game from good to great.

So I'm using my first blog opportunity to set the stage for what you're going to be hearing about over the coming weeks and months as we roll towards launch this July. No major announcements here, but I did want to outline our approach to NCAA Football 11. It comes down to three key elements:

Core Experience
Authenticity
Innovation


Continue on to read more.
87 Replies | 2,223 Views
» NCAA Football 11: Developer Video Blog #1
Mar 08, 2010 - 7:12 PM - by cdj
EA Sports has posted the first NCAA Football 11 video blog at their official website.

The first video blog of the year features developers Ben Haumiller & Russ Kiniry discussing some of the already known features coming to the game: Formation Subs, Auto Save & Auto Load Rosters. No gameplay footage is shown.

The three-part video series has Haumiller & Kiniry discussing last week's first NCAA Football 11 blogs. This leads up to Wednesday's live chat with the two game developers.

In the video, Haumiller & Kiniry state that new info will come on the game each week as well as a look behind the scenes at the development team.

Head over to the official NCAA Football website to see the first video blog of the year.
20 Replies | 702 Views
» Utopia Video Podcast - First Information on NCAA Football 11
Mar 07, 2010 - 1:32 AM - by cdj
The latest Utopia Podcast is now available for download here at ncaaStrategies.com and at the iTunes Store (search: The Utopia Podcast).


Show Summary:
March 7 - Tommy and Chris discuss the first information released on NCAA Football 11. (Runtime: 9:59)

Download the MP3 here. [Right click and 'Save Target As']

To subscribe to the podcast, copy the link below into your podcast player:
podcast


Listen here!


[Read More]
12 Replies | 471 Views
» NCAA Football 11: 'You asked for it, you got it' Blog, Part 2
Mar 06, 2010 - 4:27 PM - by cdj
Developer Russ Kiniry has posted a new NCAA Football 11 blog:

It’s been a long handful of months as we’ve been building the game while listening and reading everyone’s feedback from anywhere we could find. I’ve been waiting to start diving into all the improvements and new stuff we’ve been working on here at Tiburon.

Well let’s dive right in, even though we are releasing these details a little later then we would have liked:

New Equipment

Part of keeping things authentic on the field is what equipment each player is wearing. And frankly part of the fun for me is making sure my players I create or recruit all have the look to match the player, for example I love having Visors on my number one running back.

Well this year we added some new equipment to help keep your players looking how you feel they should:

· New Revolution Speed Helmet
· A few new facemasks for the different helmet styles in the game
· Some injury gear
o Knee Brace
o Ankle Brace
o Elbow Brace
o Elbow Guard
· New sleeve lengths
o 3 Quarters Sleeve
o Half Sleeve
· Towels
· Hand Warmers

Also we added the ability to set Left and Right Sleeve separate, so if you want one sleeve to be team color and full length and the other to be half length and black you can do that.


Continue on to read Russ' thoughts on the additions of Single Bowl Week Season, Dynamic Conference Logos, & Helmet Numbers During Game-play.
80 Replies | 1,723 Views
» NCAA Football 11 Developer Live Chat - Today @ 4 PM ET
Mar 05, 2010 - 1:21 PM - by cdj
The first live chat with NCAA Football 11 developers Ben Haumiller & Russ Kiniry will be next Wednesday (March 10) from 4-5 PM ET. The chat will provide an opportunity to discuss the game information discussed in the first NCAA 11 blog.

Click here to sign up for a chat reminder.
17 Replies | 420 Views
» News Archive
Title, Username, & Date Replies Views
NCAA Football 11 Website Goes Live; '120 Ways to Win'
by cdj
03-04-2010 09:11 PM
55 1,720
More mascots coming to NCAA Football 11
by cdj
03-04-2010 07:00 PM
69 1,494
ESPN Video Games: NCAA Football 11 First Look
by cdj
02-26-2010 03:21 PM
217 8,400

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